Community VS Saxton Hale strategy - Official TF2 Wiki | Official Team Fortress Wiki
The Saxton is a community-created cosmetic item for all classes. It is a wide- brimmed Akubra hat similar to what Saxton Hale wears, with. Saxton Hale is a daring Australian, President and CEO of Mann Co., and the only four items remained: hats, meat, caskets, and Saxton Hale's. Did you know - " that there was an easter egg in Meet the spy hinting .. Saxton Hale Mask - "There is a joke to this, that saxton hale owns all.
With the help of Saxton Hale, she misleads both men into thinking the other is trying to kill them, sparking a bloody war. Senate investigation Shocking testimony. The rocket is originally fueled with liquid Australium, with the entire national reserve of the United State's Australium being committed to the project.
Shortly before takeoff, Saxton Hale replaces the Australium with defective suitcase explosives. As a result, the rocket crasheskilling Poopy Joe.
Saxton unsuccessfully tries to cover up the event in subsequent Senate hearings. Moreover, after the crash, no trace of the supplied Australium was found. The Senate investigation is promptly closed when a Ms. Online Later, Saxton Hale discovers the Internet which notably did not exist untilthe year after and uses it to open the online Mann Co.
Store for players to purchase weapons and items.
Saxton Hale responses - Official TF2 Wiki | Official Team Fortress Wiki
Blood Brothers Seeking to take control of Reliable Excavation and Demolition and Builder's League UnitedGray Mann sent two tear-stained letters to each of his brothers in secret, hoping to get them to meet with each other. Redmond and Blutarch rented the Alamo, and apparently transported it to New Mexico for their meeting, guarded by a group of Engineers under Redmond's employ.
Blutarch proposed the idea of a truce, and foolishly suggests the idea of a pregnancy machine, stating that they can use it on one of them to produce an heir, ignorant of the absurdity of the plan. Blutarch states that because of the pointless fighting all of their life, the Mann Family Line would die out. Redmond agreed, and the two shook hands, each thanking each other for "sending" the tear-stained letter to the other. After the two shake, Gray enters the Alamo, having killed Redmond's Engineers, leaving the three alone.
He introduces himself to the two as Gray Mann, their brother, and explains that he sent the letters. Unfortunately, the two appear to be suffering some sort of cognitive disorder, and Blutarch and Redmond apparently forget who Gray is just seconds after he introduces himself.
It is noted that Gray appears to be wearing some sort of mechanical device on his spine, possibly of his construction, it is later revealed that this is an improved version of the Life Extender Machines.
Gray begins to recount the tale of the brothers' birth, and explains how he was taken by an eagle shortly after he spoke with their father. He explains how he was raised by the eagle as one of its own, and how he later killed it and her children to feed himself.
He goes on to explain how, unlike how Redmond and Blutarch had their empires handed to them, he had to build his own out of scratch. Gray tells Redmond and Blutarch that he watched for a hundred and fifty years as they both wasted their father's fortune over an "asinine war, over worthless pits of gravel. Redmond dismisses his claims, stating that gravel powers the world's steam engines, showing how uninformed about the world he actually is.
Gray grows tired of his responses, and kills both Redmond and Blutarch by stabbing them in the back. That nightthe ghosts of Redmond and Blutarch argue over who outlived the other. After fighting for a while, they settle on contacting a lawyerwho turns out to be the Soldier, to decide who is the victor.
He tells them that the true winner would be decided when the other's spirit passes on. With one team winning, the opposing brother drags both teams to Hell with them. One team manages to beat the other to a spellbook and escape back to the surface, presumably leaving the other behind. Robot War Main articles: Machine update After years of signs and rumorsGray makes his move against Mann Co.
Saxton Hale was too busy wrestling a Yeti to deal with the crisis himself, so he sends a video message to the remaining RED and BLU mercenaries informing them that with Redmond and Blutarch dead, the Gravel War has finally ended and they no longer have jobs.
Blood in the Water - Official TF2 Wiki | Official Team Fortress Wiki
He then immediately re-hires the team to defend Mann Co. Shadow Boxers The Robot War continues for about a year, with the cooperating mercenaries successfully defending hundreds of Mann Co. Soldier emerges as an erstwhile "tactical mastermind"; devising decoy facilities and infiltrating Gray's island base.
- Saxton Hale responses
- Blood in the Water
After continuous defeats, Gray Mann develops a more intelligent Mecha-Engineerbut never-the-less fails in the following assault on Mann Co. Early Main article: He goes directly to Saxton Hale at Mann Co. But then he says he is there for the Mann Co. Challenge, offering a fight with Hale for the ownership of the company, a policy Hale made himself.
After Hale grabs and punches Gray with ease, Gray declares that he is not the one who will be fighting, but instead Gray's daughter named Oliviaan underage girl, will fight Hale. Hale refuses to fight her, ultimately granting Mann Co. Gray proceeds to fire the mercenaries, and the Administrator orders Miss Pauling, her assistant, to hide. The mercenaries scatter, but Scout and Spy are arrested before they escape Teufort. Late Main article: Ring of Fired Six months after the loss of Mann Co.
Three mercenaries remained in the Southwest; Soldier gives guided tours to homes of the stars, Pyro is an engineering company CEO, and Demoman is a drunkard living with his mother. Sniper has "gone bush" in Australia. Heavy has returned to his family home in Siberia. Medic has some important position and is unreachable.
The whereabouts of Engineer Dell are unknown to the rest of the team. She easily entices Pyro and Demoman from their current situations, and drives the three to Teufort to save Scout and Spy. Trial at Teufort Main articles: Miss Pauling takes Pyro with her on her tasks. Pauling first meets in an alley with the "Administrator" a very aged woman who keeps her actual appearance hidden from Pauling.
A successful Market Garden will disable the parachute if it is active, however it can be re-deployed instantly. The weapon can be sheathed after a hit.
The Market Gardener does damage similar to backstabs on a market garden, except scaled lower for balancing purposes. After successfully landing a market garden, the Soldier must blast jump again before being able to do another.
All Flare Guns are Crit boosted. The Flare Gun and Detonator are replaced with a "Mega-Detonator", a customized Detonator that allows for a very large flare jump at the expense of greater self-damage from explosions. The flare jump will propel the user a large distance regardless of whether it is detonated via alt-fire or via the flare exploding on contact with an object.
The Manmelter Revenge Crits do 2. Incidentally, there are no opportunities to ignite players in the default version of the game mode that are eligible Revenge Crits other than the rare ignited Christian Brutal Sniper arrow or dedicated map element, often rendering the ability useless.
The Chargin' TargeSplendid Screen and Tide Turner block one hit from any boss, after which they are removed from the player for the duration of the round. All shields grant the player with either a Crit or Mini-crit boost for their Grenade Launcher, depending on the server's configuration. The Sticky Jumper is not allowed and is replaced with the Stickybomb Launcher.
Heavy The Natascha is not allowed and is replaced with the Minigun. They do not inherit any other penalties from the Gloves of Running Urgently. The Fists of Steel are not allowed and are replaced with Fists. The Holiday Punch has no stun effects. It does not gain a Crit boost as other melee weapons do, but can still perform its laugh on Crit ability, though the effect will only last for 0.
Metal from pickups is limited, as all Ammo crate pickups are converted to the small variation. All bosses' rage deals 1 damage to Teleporters and Dispensersindicating whether rage was used nearby.
The Rescue Ranger and Pomson are Crit boosted. All pistols are Crit boosted. The Short Circuit may or may not be replaced with a Pistoldepending onserver configuration. The Eureka Effect may or may not be replaced with a Wrenchdepending onserver configuration.
Telefragging the boss will deal exactly damage. Targets who have been granted a Crit boost by the gamemode will also deal Mini-crit damage for indirect forms of damage if they are being healed. This can affect an Engineer's sentry by giving it Mini-crits when an Engineer has his Wrench equipped, because the game mode normally only grants Crits without Mini-crits for melee weapons.
Sniper All Sniper rifles deal 3x more damage than normal. Critical and Mini-crit hits will still deal the same amount of damage as though they were not Crit or Mini-crit hits. The time added to the glow timer scales based on the charge of the shot.
They are also Crit boosted. The Sydney Sleeper will not apply Jarate to bosses but contributes half as much rage to the boss than other Sniper rifles. The Bazaar Bargain is not allowed and is replaced with the Sniper Rifle.